


a value that describes the lateral distribution of the shells relative to the player's ship. The dispersion value displayed in port is the horizontal length of the dispersion ellipse at the maximum fire range, i.e. This ellipse has a certain length and width values, which are dependent on the characteristics of the gun. A double-click will fire all guns in one salvo with one dispersion ellipse, sequential fire will construct dispersion ellipse for each turret salvo separately. Every time a player orders his main caliber guns to fire, the game engine constructs a 2-D ellipse around the point of aim, and does so independently for each salvo fired. An ellipse constructed around the dispersion area is called the dispersion ellipse. Observing the position of the surface bursts around our point of aim, we find that they fall into a roughly elliptical area in relation to the line of fire. Dispersion values for main caliber guns are displayed in port
